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Member Since 15 Sep 2016
Offline Last Active Jul 13 2017 12:35 AM

Posts I've Made

In Topic: touge drift map

18 April 2017 - 12:40 AM

I agree that most courses don't seem natural. The clipping points are there... but they definitely seem to be in the wrong places on some maps

In Topic: Next update

15 April 2017 - 09:08 PM

I'm hoping for a big update since the game still says beta. In the mean time I'm not playing as much since it's the same cars/ tracks. This game has massive potential

In Topic: Steering Speed Adjustment

28 March 2017 - 02:29 PM

I've realized that my video only shows the steering speed when the car is stopped. I know that the steering speed when stopped is different from the steering speed when moving. As the vehicle speed increases, the steering becomes less reactive to your inputs. This is a good thing and in other racing games such as Assetto Corsa/ rFactor it's called "speed sensitivity". The problem is not the "speed sensitivity". The problem is when the car drifts and you countersteer. The countersteer/ drifting steering speed needs to have an adjustable rate to slow it down so that it can be more realistic for gamepad control. I understand the devs have a lot of things to do and the game is still in beta (I think..) but this would greatly improve gameplay and progress the game to another level of realism. I just wanted to update my post to make sure it was clear. Thanks!

In Topic: Steering Speed Adjustment

23 March 2017 - 07:20 PM

Velocity Rate, Linearity, Steering Range, etc.. Do not help no matter what settings I put them on. I have tried everything. I am saying that there needs to be an additional setting because the steering responds directly to the controller. It needs to be slower. The steering turns too fast in the game. It is impossible to turn a cars steering this fast in real life. I've included a video that shows what I'm talking about.


12 March 2017 - 02:50 AM

I updated the suspension section to account for really high powered cars and fixed a few spelling errors.